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Interactive fiction for Games - Level design

The beginning-beggining of the game, quest line

 In the city of Ledania, in the heavenly stone- lies the magic wand and it's magic stones holds the whole world in balance. The magic wand is not meant for any man but to keep the world in balance from the heavenly stone that it's placed in. Evil sorcerer, Marcius wants that power to himself so he could create monsters that will obey to his will. One the Marcius managed to sneak into the old city and stole the Wand. When the wand was removed from it's place it scattered the magic stones from itself to the different parts of the world. The balance has been broken and Sorcerer fled with the wand only.

A chosen hero is sent to gather magic stones for the magic wand to return it's power and defeat the dark creatures that were born from dark magic. But first the hero has to encounter the numerous beasts throughout the maze with his weapon of choice. The weapons can be sword or magic.The hero must collect four stones that represent four elements (earth, fire, water and air). First stone lies beneath the lair of the huge two legged monster with bat-like wings and it has poison in his hands and tail. Before the hero can get to the First monster itself, he must defeat 5 monster guardians. The way is filled with puzzles and traps. With each puzzle solved-one guardian appeares. When the puzzle is solved and guardian appears, the hero must defeat the guardian by close or ranged combat ( depends on if the hero fights with a sword or magic).
Players actions will have consequences:

At the beginning of the journey player rolls 1 dice and gets to the exit gates of the city of Ledania. At the gates player can choose his weapon.
When the player exits, he runs into a group of hunters who tell him about the horrific monsters that they encountered. The player can choose to go on the adventure with or without them. If player chooses to go with them there is a possibility a few of the group are bandits and will try to kill player- you must beware! If player chooses to go without hunters, they will try to kill him and rob him.  
Interactive fiction for Games - Level design
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Interactive fiction for Games - Level design

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